A slim and versatile window system for mono game
MonoGame WindowSystem is a slim and versatile windows system for Monogame. Currently it’s at a very early development state.
The library is not production ready yet! So use it at your own risk and don’t file bugs yet, since I’m still at the very beginning.
Basically you get a WindowManager instance with
WindowManager.CreateInstance(graphics, Content, spriteBatch);
Now you can hook up the WindowManager to your Update and Draw calls with
WindowManager.GetInstance().Update(gameTime)
Depending on what you want to do, call
WindowManager.GetInstance().Draw(gameTime)
before or after your game draw calls.
For further use have a look at the WindowDemo application.